River City Project Notes from the Workshop 6/11/2007
- River City:
- interactive computer simulation of a river town, based in the late 1800s
- 17 hour, time-on-task curriculum
- Develops inquiry skills
- Promotes cooperative learning
- Empowers students to solve a problem
- Blend of technology, teamwork and scientific investigation
- Work together to find a fascinating solution to a mystery
- 2/3 of the time, students work with a computer – one-to-one student-to-computer ratio
- 1/3 of the time, students work in small groups or as a whole class
- Designed for 6 – 8th grade
- Combines digitized Smithsonian artifacts with an inquiry-centered curriculum
- Supports scientific inquiry and scientific method
- Includes a pretest and a research conference at the end of the unit
- Multi-User-Environment – MUVE
- Video game – Chat Room – Online Notepad
- Purpose of Research:
- Sponsored by the National Science Foundation Research Project
- Do students learn through this interface?
- Does learning in River City transfer?
- Key Findings thus far:
- Motivating, including lower achievement
- positive effect on academic self-efficacy
- Student’s role:
- Form and then test a hypothesis regarding the health and environmental issues they have discovered;
- Design a procedure with a control and an experimental group, using both current and historically accurate tools, to investigate their hypothesis;
- Use appropriate tools to make quantitative and qualitative observations;
- Gather data and then organize it in tables and graphs;
- Draw conclusions from that evidence, and make inferences based on observed patterns in the data;
- Report on their experiment and conclusions by writing a research report in the form of a letter to the ‘mayor’ of River City describing their investigations;
- Share and synthesize their results with those of their classmates to understand the larger picture; and
- Analyze their process and results.
- Teacher’s Role:
- 21st century experts
- do not travel back in time with students
- guide students through the scientific inquiry experience
- encourage students to problem-solve rather than provide answers
- know the terrain better than anyone (the students, parents, researchers);
- decide when to speed up and slow down; and
- emphasize and highlight what they think is most important.
- read logs and chats – id inappropriate behavior
- Assessments:
- Student Measures of success (engagement)
- Learn the principles and concepts of science;
- Acquire the reasoning and procedural skills of scientists;
- Devise and carry out investigations that test their ideas; and
- Understand why such investigations are uniquely powerful.
- Summative Assessments
- Controlled Experiments
- Simultaneous Experimentation
- Formative Embedded Assessments help students work towards their controlled experiments
- Explanation – looking for accuracy
- Interpretation – looking for meaningfulness
- Application – looking for effectiveness
- Perspective – looking for critical awareness and credibility
- Empathy – looking for sensitivity, be understanding of
- Self-Knowledge – looking for self-awareness; what he or she knows they know and don’t know
- Staff Development:
- Training days in Sept – Oct – Use Model Schools Days (two full days)
- no cost to the district
- Forms to fill out:
- Teacher consent form
- Student/parent consent form – name taken away from kids – kid’s names are associated with a number
- Make parents aware that it is a research project
- Helpful tips:
- there is a cache CD that loads all the environments in cache [temp internet files] (especially with wireless, so that the Internet is not being accessed all the time – Williamsville had to do this)
- Important to test with many students
- Maybe we could use this as an after school enrichment activity
- Transit Middle School is using this already program – enrichment
Technorati Tags: riverCity, science, simulation, muve
Powered by ScribeFire.
My Web site